I’ve been looking at some screenshots from the upcoming Halo 3 (which, sadly, looks like more of the same as the other two games – maybe I’m wrong) and something has been worrying me. The same niggle occurs looking at a lot of images from games for the new generation of consoles.
It’s far too detailed. It seems to be a case of ‘just because you can’ design. So the new processors mean we can have lots more detail, so why don’t we?
Take a look at the mountain in the background. Well, is it in the background? Or is it actually just a few metres away from the emplacement we’re supposed to be looking at.
Admittedly this is a shot from the pre-beta of the game, so maybe the problem will be sorted soon, but essentially what this boils down to is a lack of perspective, specifically ‘atmospheric perspective’. Even on a bright, dry, sunny day, the atmospheric conditions should cause objects in the distance to become blurred and more blue in hue. Even the ground to the bottom left of the image, close by, should not be as detailed as the ground nearest the camera.
There’s just too much detail in these shots and not enough realism. Which is ironic given that the boast of these new consoles is the increased realism.